Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
In the days of Dragons, when a hunter fought and single handedly killed a dragon he became known as a slayer. Any slayer could be recognised as such by a crimson red cloak, a colour which nobody else could wear, for they always wore one cut from the dragon's wing as a token of their victory. A right-handed slayer would take his cloak from the left wing, and a left-handed slayer would take his from the right wing. The unused wing was typically made into a tent, or a battle flag. Teeth became arrow-heads. Horns became daggers or drinking horns. No part of the dragon went unused, and none but a slayer could own anything crafted from the corpse.
Today there is no man in all of Arendia that could match the old Slayers for skill, simply because there are no true dragons left to practice on, only wyverns. However, once a hunter is considered to be amongst the most skilled of his kind, and after rigorous trials and testing, he is awarded a crimson red cloak; but not a dragon one. For the last one of them is stored in the palace, and was won by the first king of Arendia, when he killed the greatest dragon to ever have blackened Arenida's skies.
Advances from: | Hunter |
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Advances to: | |
Cost: | 78 |
HP: | 58 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Arendian Slayer |
Abilities: |
sword blade | 10 - 4 melee | ||
bow pierce | 12 - 3 ranged | ||
fire arrow fire | 15 - 2 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |